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Haiku R1 for retro hardware: operating system uses NewOS as a hybrid system kernel

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The open source operating system Haiku – formerly OpenBeOS – is based on BeOS and uses the hybrid system kernel “NewOS” as a basis. The operating system is binary compatible with the BeOS Release 5.0 presented in 2000 and thus enables the platform discontinued in 2001 to be continued.

Haiku continues to keep BeOS alive

Haiku R1 Beta 4 is now available for anyone to download and try and no longer builds on the BeOS source code, but has been rewritten from the ground up. The entire “Haiku Project” has been supported by a non-profit US organization since 2004. The goal of Haiku is to be able to run old programs written specifically for BeOS unchanged and to create new ones in an unaltered way.

Haiku R1 Installer
Haiku R1 – Installer (Image: Haiku)
Haiku R1 – Desk Bar
Haiku R1 – Deskbar (Image: Haiku)
Haiku R1 - localization
Haiku R1 – Localization (Image: Haiku)
Haiku R1 Icons
Haiku R1 – Icons (Image: Haiku)

The modular structure relies on “kits”

The modular structure of BeOS makes it possible for system components for Haiku to be developed independently of one another.

The developers prefer the reproduction of the original BeOS components as free software to new developments.

The individual components are referred to as “kits” in Haiku and are presented as follows:

  • App/Interface – develops Interface Kit, Application Kit and Support Kit.
  • BFS – develops the Be File System, which is almost fully implemented with OpenBFS.
  • Game – develops the Game Kit.
  • Input Server – develops the server that handles input devices (keyboard, mouse, etc.) and their communication with other parts of the system.
  • Kernel – develops the kernel, the heart of the operating system.
  • Media – develops the audio server and corresponding APIs.
  • MIDI – implements the MIDI protocol.
  • Network – Writes drivers for network adapters and network-related APIs.
  • OpenGL – develops OpenGL support.
  • Preferences – re-implements the options for making settings on the system.
  • Printing – works on the printing system and printer drivers.
  • Screen Saver – implements the screen saver function.
  • Storage – develops the storage kit and drivers for required file systems.
  • Translation – develops modules for reading/writing/converting different file formats.

Haiku R1 – System Components (“Kits”)

The Haiku system kernel is a modular hybrid kernel and a fork (“fork”) of NewOS, a modular kernel written by the developer Travis Geiselbrecht, which also includes a virtual file system (VFS layer) and support for symmetric multiprocessor systems, albeit only rudimentary so far (SMP) offers.

Wine and GTK 4 support

With the release of the latest beta 4, which has just been published, the free operating system also receives initial support for the free Windows compatibility layer Wine and for applications written with the GUI toolkit GTK 4.

Haiku R1 – GTK4
Haiku R1 – GTK4 (Image: Haiku)

For the first time, the open source operating system also offers the choice between a system-wide Dark Mode and Light Mode as well as a preview function for various file types via the in-house file manager “Tracker”. The release notes also promise optimized HiDPI support.

Haiku R1—Light Mode
Haiku R1 – Light Mode (Image: Haiku)
Haiku R1 - Dark Mode
Haiku R1 – Dark Mode (Image: Haiku)

AMD Athlon and Pentium II will do

In particular, a look at the system requirements makes the hearts of retro fans beat faster. The 32-bit version already runs on an Intel Pentium II or an AMD Athlon and only requires 384 MB of RAM. The 64-bit edition would like a slightly more “modern” CPU and 2GB of RAM.

Haiku R1 System Requirements
Haiku R1 System Requirements (Image: Haiku)

Try Haiku R1 Beta 4

The 32-bit version Haiku R1 x86 (ISO) and the 64-bit offshoot Haiku R1 x86_64 (ISO) can now be downloaded directly from the manufacturer and tried out. The YouTube channel “Riba Linux” provides the corresponding impressions.

The editors would like to thank the Community Forum for pointing this out.

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Titbit raises 150,000 euros in its second investment round

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Three years ago, two entrepreneurs from Barcelona They launched an innovative project within the audiovisual production sector. Arnau Seix and Adrià Coll They founded the digital video startup, Titbit, weeks before COVID broke out, and in the middle of the pandemic they managed to raise their first round of investment. Three years later and with a consolidated project, the production company closes a new capitalization in which he has once again raised 150,000 euros.These rounds of adjusted capital allow us to grow and evolve in a conscious and reasonable way, without having to make disproportionate growth promises that imply making investments at a frenetic pace”explains Arnau Seix, who together with his partner and co-founder is committed to continuing to strengthen the bases to achieve the objectives set.

On this occasion, Titbit has given entry to reference investors in the world of advertising, and among them stands out one of the leaders in the sector, Juan Manuel de la Nuez, a professional with extensive experience and former CEO of the Wunderman Thompson agency. “In my professional career, I have met clients many times to whom the issue of content production for external communication or even internally, it was a real headache for them, since the agencies could not respond competitively in time or cost, and neither could the production companies. For this reason, when I got to know Titbit, I understood that it is a solution that responds to these headaches and therefore represents a clear potential for growth and investment.”.

With this round, Titbit aims to increase its national expansion, both commercially and in product development. The startup’s headquarters are located in Barcelona and also has an office in Madrid. “We want to create a commercial network that allows us to help other countries to achieve more agile and economical productions, since we have confirmed that the creation of digital content suffers the same problems outside our borders”. In addition, the celebration of the third anniversary of the startup coincides with a change of corporate image and the launch of the new website, which is in line with continuing to innovate in the sector, reflecting the value of its disruptive proposal.

Regarding the evolution of the project in the short and medium term, at a time of economic uncertainty like the current one, companies apply budget cuts in marketing and advertising, but even so they need to communicate more than ever, since they must compensate for the loss of sales caused by the crisis. “Many brands are looking for a new way to produce their content for digital channels, and this is where Titbit’s proposal becomes more relevant than ever”, explains Arnau Seix, who also sees international markets as an interesting option to continue growing.

“In these three years we have seen how big brands have connected with our message: closed and transparent prices, much more agile productions (maximum 15 days) and unlimited rights of use in all their pieces”. Stephanie SalvatMarketing Manager of Hoteles Hesperia, tells about his experience with Titbit that “It is the first production company I know and with which I collaborate that has such a clear differential value proposition”.

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Creek Technologies acquires Imburse to improve the payment experience

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Operation of great importance in the insurance industry. Smart solutions provider, Creek Technologys, has just announced the definitive agreement of the purchase of Imburse Paymentsa modern payment platform based in Switzerland.

The payment solution software-as-a-service (SaaS) native on the cloud de Imburse is designed for the insurance sector. It offers greater ease and efficiency in insurance transactions end to end. In addition, Imburse enables insurers to quickly connect to the entire payments ecosystem at lower cost, seamlessly integrate into existing financial infrastructure and processes, and manage multiple partners for collections and disbursements, all in one place.

The platform is consumer-oriented and offers policyholders a flexible and easy-to-use checkout experience, as well as the possibility of directing payments quickly and safely.

As part of Duck Creek, Imburse will continue to serve its current customer base and markets, while accelerating expansion goals to new customers throughout Europe, North America and Asia-Pacific. Although Imburse will continue to be available as a standalone, the platform will be fully integrated with Duck Creek’s suite of technology solutions, further enabling insurers’ digital transformation goals through modern tools.

Product for the global industry of the sector

“Imburse has developed a great product for the global insurance industry that is not only easy to integrate and implement, but also offers insurers incredible flexibility and payment options”said Mike Jackowski, CEO of Duck Creek Technologys. “Imburse has a robust team that represents the core values ​​of Duck Creek. They have deep experience across the payments ecosystem and will help extend Duck Creek’s leadership in the insurance industry.”

“Being a part of Duck Creek will further accelerate our mission to simplify the way businesses around the world access the global payments ecosystem,” said Oliver Werneyer, CEO of Imburse. “We are excited to be a part of Duck Creek and to work together to deliver modern technology innovations that will transform the insurance industry of the future.”

The acquisition remains subject to customary closing conditions and is expected to close during the second fiscal quarter of 2023.

The Creek Technologys entry acquires Imburse to improve the payment experience is original of MuyPymes

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The Community of Madrid chooses EAE Business School as project accelerator

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EAE Business School Campus 1

EAE Business School Madrid, which is part of Planeta Formación y Universidades, has been chosen by the Community of Madrid What innovative project accelerator of entrepreneurship, in collaboration with other prestigious entities such as Lanzadera and Wayra. This initiative is expected to contribute to accelerating 50 new ideas and projects.

Within the framework of the Recovery, Transformation and Resilience Plan, financed by the European Union – Next Generation fund, the business school has been chosen as the head of this initiative in Madrid whose objective is to promote entrepreneurship and the talent of the region, strengthening the value chain of the cultural and creative industry and, therefore, stimulating the recovery of the Spanish economy.

«Being the only educational institution chosen by the Community of Madrid as an accelerator agent is an important recognition of which we are very proud. Collaboration in this project reinforces the great work that EAE Business School Madrid is doing to promote entrepreneurship and innovation, vital aspects for our school. In addition, this initiative reinforces our commitment to position EAE Business School Madrid as a key school for attracting young entrepreneurs with disruptive and creative ideas that will lead the future of the business and economic ecosystem in Madrid and, therefore, in Spain.”says Javier Almazán, Director of EAE Business School Madrid.

Flexibility and adaptability of business projects

The accelerator and its development programs will contribute to increasing the flexibility and adaptability of new business projects, in a global context of continuous change. Its objective is not only focused on providing capital through seed investmentsbut also in accompanying ideas with high growth potential in order to implement them successfully.

To this end, EAE Business School Madrid will play the role of mentor and tutor to entrepreneurs, offering intensive training programs and thus contributing to generating an ecosystem of cooperation and communication with other agents and strategic entities.

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In addition, this mentoring will boost the transformation of cultural activities towards digitization thanks to the incorporation of new Technologys in projects, favoring synergies between the cultural and creative industry with other economic sectors. For this reason, the collaboration of EAE Business School Madrid will improve access to financing for cultural projects, accelerating the professional growth of entrepreneurs and companies.

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