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Basemark GPUScore: In Vitro: The first ray tracing benchmark for Android smartphones

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Apart from Apple, all major chip makers offer smartphone processors with support for hardware-accelerated ray tracing. Basemark has now published the first benchmark with the corresponding effects with the GPUScore: In Vitro. According to the first tests on a Galaxy S22, the hardware requirements are high.

Now that ray tracing support can be considered established on high-performance desktop graphics cards, the technology is slowly but surely finding its way into more and more mobile processors for smartphones. Imagination Technologys has the CXT GPU with ray tracing support, Samsung and AMD have the Xclipse 920 with RDNA 2, Arm introduced the Immortalis G715 this summer and Qualcomm recently followed suit with the Adreno 740 in the Snapdragon 8 Gen 2. Apple is also said to be making efforts in this direction, reportedly ray tracing was already planned for the A16 the information in December, but development problems ultimately stood in the way of this plan.

GPUScore: In Vitro for Android smartphones

For the first time, a suitable benchmark for the new hardware is offered under Android with the GPUScore: In Vitro. The Finnish developers from Basemark have released the benchmark for CES 2023 and are also offering it in a free version for everyone. Benchmarks available so far, such as 3DMark or GFXBench, do not yet use ray tracing on mobile devices. In March last year, Basemark also introduced GPUScore: Relic of Life as a universal ray tracing benchmark, but the software is still only available in versions for Windows 10 and 11, Ubuntu 20.04 LTS and as a Linux Flatpak. Versions for macOS, Android and iOS were also planned, but for now there is the new GPUScore: In Vitro only for Android, which uses ray tracing for reflections, while the Relic of Life also handles global illumination over it.

GPUScore: In Vitro (Image: Basemark)

The system requirements for mobile ray tracing

In order to be able to run the GPUScore: In Vitro on your own smartphone, certain system requirements must be met. This includes at least Android 12 with support for Vulkan 1.1 and newer as well as the intermediate code SPIR-V. Vulkan ray tracing and ETC2 compression must also be supported by the device, and at least 3 GB of unified memory is required.

System requirements for GPUScore: In Vitro
  • Android 12 and newer with Vulkan 1.1+ and SPIR-V support
  • Vulkan ray tracing support
  • 3GB or more unified memory
  • ETC2 compression support

Benchmark simulates very demanding game

As the developer Basemark explains, the benchmark is intended to simulate a mobile game with very high requirements, including effects achieved using ray tracing. An interior sequence is rendered or output in a medieval setting, with a focus on lighting, shapes, details and materials, but not on great animations. The application only uses raytracing for the reflections. By default, the reflections are rendered with 60 percent of the resolution of the rest of the renderings, but 50 percent or 100 percent can also be set in the paid version of the benchmark. The following video shows the benchmark sequence in full length.

With the default setting, an average of 25 FPS should be achieved on ray-tracing-capable smartphones that will be launched in late 2022. First and foremost, this should mean devices based on the Qualcomm Snapdragon 8 Gen 2 and the MediaTek Dimensity 9200. ComputerBase had access to the GPUScore in advance: In Vitro and ran a series of benchmarks in different resolutions on a Samsung Galaxy S22 Ultra (test), which also offers a GPU with ray tracing support with the Xclipse 920. Benchmarks were also planned on a Redmagic 8 Pro with Snapdragon 8 Gen 2, but the gaming smartphone was stuck in customs and can only be tested in the coming weeks.

Benchmarks on Galaxy S22 Ultra with RDNA 2 GPU

The target 25 FPS refers to the standard setting in 1080p at 60 percent resolution for the ray-traced reflections. This value could not quite be achieved with a Galaxy S22 Ultra, but the installed Exynos 2200 is a bit older and higher values ​​can be expected from the younger Adreno 740 in the Snapdragon 8 Gen 2, at least based on the rasterizer benchmarks.

Specifically, the Xclipse 920 GPU based on AMD RDNA 2 delivered an average of 20.7 FPS, a minimum of 15.5 FPS and a maximum of 29 FPS. Significantly higher values ​​can be achieved by reducing the resolution to 720p while still using 60 percent of this resolution for the ray tracing effects: The benchmark then outputs over 40 FPS on average. However, Technologys such as DLSS or FSR for output in a higher resolution are not (yet) available on smartphones. In the opposite direction with the resolutions 1440p and 2160p, the GPUScore: In Vitro hardly delivers any more practical results. Direct comparisons without any ray tracing are not supported by the benchmark.

Basemark GPU Score: In Vitro

    • Galaxy S22 Ultra (480p, 60% RT)

    • Galaxy S22 Ultra (720p, 60% RT)

    • Galaxy S22 Ultra (1080p, 60% RT)

    • Galaxy S22 Ultra (1440p, 60% RT)

    • Galaxy S22 Ultra (2160p, 60% RT)

    • Galaxy S22 Ultra (480p, 60% RT)

    • Galaxy S22 Ultra (720p, 60% RT)

    • Galaxy S22 Ultra (1080p, 60% RT)

    • Galaxy S22 Ultra (1440p, 60% RT)

    • Galaxy S22 Ultra (2160p, 60% RT)

    • Galaxy S22 Ultra (480p, 60% RT)

    • Galaxy S22 Ultra (720p, 60% RT)

    • Galaxy S22 Ultra (1080p, 60% RT)

    • Galaxy S22 Ultra (1440p, 60% RT)

    • Galaxy S22 Ultra (2160p, 60% RT)

The benchmark offers several modes in the corporate edition, including the “Official”, which can also be found in the free version. It renders in 1080p regardless of the resolution and maximum refresh rate of the screen. This procedure is comparable to the off-screen tests of GFXBench. In official and native mode with the smartphone’s native resolution, the benchmark loads its results online into Basemark’s Powerboard 4.0, which is at least suboptimal for devices and software under embargo. That’s why the paid version also has a custom mode that doesn’t upload the results and that offers additional benchmark settings such as the resolution and RT resolution. Warm-up phases in advance and a stress test are also possible in this mode.

ComputerBase received information about this article from Basemark under NDA. The only requirement was the earliest possible publication date.

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The best contents of the week in MuyPymes

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Los mejores contenidos de la semana en MuyPymes 1

As every Sunday we end the week with a new review of the best content that we have published in MuyPymes. This compilation will allow you to find the most important information of the last seven days just one click away. Have a good Monday.

  • How Digital Transformation enables the four-day work week.
  • Production with robots would be paralyzed for weeks, in the event of a cyber attack.
  • These are the main novelties that the self-employed will face in the next two years.
  • Renting Finders joins the Lanzadera program.
  • How do I know if I’m eligible for Windows 11?
  • Cybercriminals are using OneNote to spread malware.
  • 85% of Spanish workers will not ask for a salary increase this year.
  • 70% of Spanish managers avoid the mental health problems of their teams.
  • What future does face-to-face events hold: the opinion of the expert.
  • The Christmas campaign closed with an increase in online purchases of 13%.
  • Four reasons why consumers opt for chatbots.
  • Google for Startups creates a specialized cybersecurity program.
  • Samsung will launch the new Galaxy Book3 on February 1.
  • Canon reinforces its digital services thanks to its Document Services Hub.
  • 86% of users will prefer pay-as-you-go over long-term licenses.
  • Digital workers do not want to return to the office: 80% would leave the job.
  • Four out of 10 self-employed expect a drop in activity due to inflation.
  • NVIDIA launches new Studio Drivers drivers, we review their keys.
  • Sony introduces new Crystal LED BH and CH series monitors.
  • Epson and Yuima Nakazato together for a sustainable future in the world of fashion.
  • AOC launches its new range of P3 monitors for professionals.
  • New NUC with Intel Alder Lake-N CPU, powerful and compact.
  • Acer launches a 16-inch ultraportable with 4K resolution.

The entry The best content of the week in MuyPymes is original from MuyPymes

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The most frequent problems regarding time control

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As indicated from Woffu, time control managementIn addition to being a legal necessity, it is one of the main headaches for HR managers. The company highlights the main difficulties when it comes to managing the presence and absence of workers and how to solve them.

Waste of time solving incidents

One of the main problems that HR managers encounter is the time invested in solving incidents caused by disconnected tools, which do not have the technology to integrate vacations and absences with the presence in the same tool.

Many companies manage absence requests by email, paper or Excel sheets, for example, which do not allow them to attach supporting documents. In this way, as they point out from Woffu “team leaders waste hours and hours searching for and requesting receipts, reviewing who is working and who is not available. This prevents them from focusing on valuable tasks.”

Non-digitized HR processes

In the same way, one of the obstacles in the management of time control is the lack of digitization. Since the Time Control Law does not specify whether it must be done with a tool designed for it, there are many companies that choose for continuing to register on paper or in Excel sheets. “Companies waste a lot of time by manually recording the hours worked and the reasons for absence, in addition to the fact that the margin of error is greater and the data obtained is not reliable”, They comment from Woffu.

In addition, in many companies, the tools used do not allow managing the signing of a hybrid work model or a work model only remotely. Therefore, by not having this digitization, the company lacks data and information that helps to understand its reality, such as the absenteeism rate, departments that telework the most, etc.

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Lack of visibility of the days of absence and presence

Another of the common problems is that the company usually lacks visibility of the days of absence and presence of employees or between teams. This translates into a waste of time asking or searching emails or notifications for the availability of the rest of the team. Related to that lack of visibility is the fact that employees may believe that their overtime is not being recorded. This leads to disgruntled and distrustful employees.

Tools that do not meet the needs

It may happen that HR software has been hired, but when employees and managers use it to record the workday, or to request medical hours, the tool does not meet usability standards. Or it does not allow a real-time connection with visualization on any device. In this case, it is best to test the tool before entering into a deal. Make sure that it is user friendly and that it responds to the needs of both employees and HR managers. We must try to make the use of the labor registration tool as easy and bearable as possible, so it will be possible to ensure its daily use and full adoption by the workforce.

Time Control Law

Despite the fact that it has been more than four years since the implementation of the Control Law, it is still an aspect of business management that continues to generate controversy and controversy. In fact, according to data published by Grupo SPEC, half of the companies would not pass an inspection by the hourly register three years after the law. In fact, from September 2019 to May 2022, inspectors have detected a total of 3,299 violations in the registration of working hours throughout Spain and have imposed a total of 4.7 million euros in fines.

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Acer launches a 16-inch ultraportable with 4K resolution

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Acer

The new Acer Swift Edge is presented as a new high-performance ultraportable, and despite everything it maintains a very contained weight. This computer comes configured with a Ryzen 7 Pro 6850U APU, a chip that can be configured with a Zen 3+ CPU and a Radeon 680M GPU based on RDNA2 architecture. The processor has 8 cores and 16 threads at 2.7 GHz base frequency and 4.7 GHz speed in turbo mode, and the GPU has 768 shaders.

Despite being a low power solution, that APU is capable of delivering an excellent level of performance, and its integrated GPU can outperform dedicated solutions like the NVIDIA MX450so it’s a really interesting APU. The memory configuration that Acer has used in this equipment impresses, since we have a total of 16 GB of LPDDR5 memory at 6,400 MHz in the most powerful version, which translates into high bandwidth.

The screen of the Acer Swift Edge is 16 inches, you can mount a OLED panel with 4K resolution capable of reproducing 100% of the DCI-P3 color space and is TUV RHEINLAND certified, indicating both high quality color reproduction and low blue light emissions. The rest of its specifications are completed with a 1 TB M.2 SSD with PCIe 4.0 x4 interface, Wi-Fi 6E and Bluetooth 5.2 connectivity and a FullHD webcam.

The range of connectors that the Acer Swift Edge brings is up to the equipment, and we can highlight the presence of two USB 4 connectors, two USB 3.2 Gen 1 Type-A, a 3.5 mm jack and an HDMI output. In its base configuration, this equipment weighs only 1.17 kilograms, its chassis is made of a magnesium aluminum alloy and offers a range of up to 7 and a half hours for each battery charge. Its price will be 1,200 euros in its base configuration.

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