IOS
Apple doesn’t want sideloading apps on its iPhones, but came close to allowing it in 2008
Apple has been defending the closed ecosystem of its App Store tooth and nail for years. All the applications you install on your iPhone go through there, with no alternative, with the jailbreaking less and less present. But when that App Store was born Apple studied allowing the installation of applications outside of it.
“Are you sure you want to install this?”
Steve Jobs personally approved the text users would see when they sideload an app, all the way back in May 2008: pic.twitter.com/GpG8DB13l6
— Kosta Eleftheriou (@keleftheriou) March 3, 2022
This is demonstrated by a series of emails that Steve Jobs and Scott Forstall sent each other in May 2008, the year in which we saw the arrival of the iPhone 3G and the App Store. In them, both executives debated how the warning that was going to appear had to be when the user installs an application outside the App Store.
There were two options at stake:
- “The application ‘Monkey Ball’ from the developer ‘Sega’ does not come from the App Store. Do you want to open it?”
- “Are you sure you want to open the ‘Monkey Ball’ app from the developer ‘Sega’?”
Steve chose the second, as it is simplerand the step of including it and in the builds prior to the system “hoping” that the rest of the directors would agree with them. But finally it was a gesture in vain, because it was finally decided that the App Store would be the only way to install applications on the iPhone (if we do not count web applications, of course).
If this had continued, installing applications on our iPhone would have been something very different from what we know and much less lucrative for the service division from Apple. But let’s say it all: it would also have been something much less safe. The App Store isn’t foolproof, but it’s a good filter of vulnerabilities and threats.
Image | Kishore V
IOS
Black Book: the RPG/tactical card game goes from console to iPhone (date + trailer)
This is good news for iOS gamers! The development studio Merteshka and the editor HypeTrain Digital have just jointly announced that Black Book, an excellent tactical card battle RPG based on Slavic myths, will be available on iOS from April 21. The game is already available on PC (Steam), Nintendo Switch, Xbox One and PS4 and we hope that the mobile version will not suffer any downgrade (the graphic style of the game encourages us to be positive). The pitch of the game is as follows: “A young girl named Vasilisa, destined to become a witch, decides to give up her destiny and marry her beloved, but this dream is shattered when her fiancée dies under mysterious circumstances. In the name of her lost love, Vasilisa searches for the Black Book; a demonic artifact, said to be powerful enough to grant any wish to whoever discovers the 7 seals. Join Vasilisa on her adventures through the *text muted*n countryside, as she solves the problems of ordinary people by confronting demons and performing exorcisms. »
The iOS version of Blackbook will be free, with a one-time in-app purchase unlocking the full game. This version will also include the prologue and Endless mode. Pre-orders for the iOS version are now open on the App Store. The price of the game (in-app purchase therefore) is 12 euros, compared to 22 euros for the console and PC version. This is starting to make a lot of good arguments for a title that is widely acclaimed by critics and players.
IOS
macOS 13.3 fixes SMB file sharing bug
Mac users have been having problems sharing files and folders over SMB since the release of macOS 13.2, the final version of which was released in late January. It’s simple: sharing no longer works. Fortunately, a fix is coming with macOS 13.3.
SMB sharing allows remote access to files on a Mac over a local network. For example, a user might have a Mac configured as a server and enable file sharing on that computer in order to remotely access files from their primary computer. This is convenient since it is not necessary to connect the two Macs via a cable. Just go to System Settings > General > Sharing to activate the option.
As said before, this system has been broken since macOS 13.2. We must therefore wait for macOS 13.3 for a fix. Apple distributed the update’s release candidate this week to both developers and public testers. This suggests that the availability for everyone will be next week, although the manufacturer has not yet communicated a specific availability date.
macOS 13.3 isn’t a big update on its own. It brings new emojis (like iOS 16.4), fixes an issue where trackpad gestures could occasionally become unresponsive, and other improvements. For some surprising reason, Apple does not list the fix for the SMB bug, although it is available.
IOS
Apple Watch: watchOS 9.4 prevents accidentally turning off the alarm clock while you sleep
Did you set an alarm on your Apple Watch before going to bed and it didn’t go off as expected in the early morning? It may be because of your hand covering the watch while you were sleeping. watchOS 9.4 corrects the situation.
In its notes, Apple explains that alarms are no longer muted by the gesture of covering the watch with your hand to prevent accidental cancellations while sleeping. As it stands, putting the palm of your hand on the Apple Watch screen for three seconds puts the alerts (including the alarm clock) on mute. It’s entirely possible that your hand lands on the screen while you sleep. This therefore deactivates the alarm, which is to say that it is annoying knowing that it was an accidental action.
With watchOS 9.4, this behavior will no longer be a reality. The alarm will still ring, even if your hand lands on your Apple Watch while you sleep.
Apple distributed the watchOS 9.4 release candidate this week to public developers and testers. The final version for everyone is expected to arrive next week, alongside iOS 16.4, iPadOS 16.4, macOS 13.3 and tvOS 16.4.
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